Hiho Monk Trainer
This is a script for stop attacking monk at "SwitchAT" hitpoint presantage and to start hit monk when it has "AttackAt" hitpoint presantage.
Also if there are more than 1 monk in screen the script will switch between the monk when the one you are attacking got to the "SwithAt" value.
Const
SwitchAt=40;//switch to next monk when the current monk has less than 40% hp.
AttackAt=50;// attack a monk if the monk has more than 50% hp.
var
creature:tcreature;
function GetCreatureByNameHPHIGH(Name: string): TCreature;
var
x: integer;
begin
Result := nil;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Name = Name then
if Creatures.Creature[x].Health>AttackAt then
begin
Result := Creatures.Creature[x];
Exit;
end;
end;
end;
function Attacking: boolean;
var
x: integer;
begin
Result := False;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Attacking then
begin
Result := True;
Exit;
end;
end;
end;
function GetAttackedCreature:TCreature;
var
x: integer;
begin
Result := nil;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Attacking=true then
begin
Result := Creatures.Creature[x];
Exit;
end;
end;
end;
begin
while not Terminated do
begin
UpdateWorld;
if not attacking then
begin
Creature:=GetCreatureByNameHPHIGH('Monk');
if Creature <> nil then
creature.attacking:=true;
end;
if attacking then
begin
Creature:=GetAttackedCreature;
if Creature <> nil then
if creature.Health < SwitchAt then creature.attacking:=false;
end;
sleep(1000);
end;
end;
page revision: 1, last edited: 01 Jun 2007 04:34