Gobblins
Gobblins_Location.gif


This location is easy to get to. Out of Edron Depot is a sewer grate just in the south west tower of the castle. This location is really good for Paladins to skill train on

EXP/H GP/H Waypoint Download
8-20k .3-.8k Loot Download
Monsters Loot ID#
Goblins Gold
Bugs Honeycomb 5902
Wasps Small Stones 1781

Scripts

Under Weapon ID put in the Melee weapon id Number where is says "WeaponID = 3311". With this running you don't need you autoloot to loot smallstones it will loot them by it's self.

const
  WeaponID = 3311
  SpearID = 1781
  SpearOz = 5
  SpearAmount = 2
  Fluid = [99, 2886, 2887, 2887, 2888, 2889, 2890, 2891]
 
Procedure PickUpSpears(Spears: TItem);
begin
  if (Self.Capacity <= (Spears.Amount * SpearOz)) then
  begin
    if (Self.Capacity/SpearOz) > 1 then
      Spears.MoveToContainer(Self.Containers.Container[0], 0, Int(Self.Capacity/SpearOz));
  end else Spears.MoveToContainer(Self.Containers.Container[0], 0, 0);
  Sleep(500);
end;
 
Procedure FindSpears;
var
  x, y, z, i, f: integer;
  Tile: TTile;
begin
  for x := -1 to 1 do
  begin
    for y := -1 to 1 do
    begin
      Tile := Screen.Tile[x + 7, y + 5];
      begin
        for i := 0 to Tile.Count-1 do
        begin
          if i >= Tile.Count then Break;
          if Tile.Item[i].ID = SpearID then
          begin
            if i = 1 then PickUpSpears(Tile.Item[i]);
            else for f := Low(Fluid) to High(Fluid) do if Tile.Item[i-1].ID = Fluid[f] then PickUpSpears(Tile.Item[i]);
            else Tile.Item[i-1].MoveToGround(Self.X+Random(-2,3), Self.Y+Random(-2,3), Self.Z, 0);
          end;
        end;
      end;
    end;
  end;
end;
 
Function GetItemFromOpenBackpack(ID, Index: integer): TItem;
var
  x: integer;
  y: integer;
begin
  Result := nil;
  for x := 0 to Self.Containers.Count - 1 do
  begin
    if x >= Self.Containers.Count then Break;
    if x = Index then Continue;
    for y := 0 to Self.Containers.Container[x].Count - 1 do
    begin
      if y >= Self.Containers.Container[x].Count then Break;
      if Self.Containers.Container[x].Item[y].ID = ID then
      begin
        Result := Self.Containers.Container[x].Item[y];
        Exit;
      end;
    end;
  end;
end;
 
function CountItemAmountFromOpenBackpack(ID: integer): integer;
var
  x: integer;
  y: integer;
begin
  Result := 0;
  for x := 0 to Self.Containers.Count - 1 do
  begin
    if x >= Self.Containers.Count then Break;
    for y := 0 to Self.Containers.Container[x].Count - 1 do begin
      if y >= Self.Containers.Container[x].Count then Break;
      if Self.Containers.Container[x].Item[y].ID = ID then begin
        Result := Result + Self.Containers.Container[x].Item[y].Amount;
      end;
    end;
  end;
end;
 
while not terminated do
begin
  UpdateWorld;
  FindSpears;
 
  Weapon := GetItemFromOpenBackpack(WeaponID, Self.Containers.Count);
  if Weapon <> nil then Weapon.MoveToBody(Self.Arrow, 0);
  Spear := GetItemFromOpenBackpack(SpearID, 0);
  if Spear <> nil then Spear.MoveToContainer(Self.Containers.Container[0], 0, 0);
 
  if (Self.RightHand.ID = SpearID) then
  begin
    if (Self.RightHand.Amount < 90) then
    begin
      Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count);
      if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0);
    end;
  end else begin
    SpearCount := CountItemAmountFromOpenBackpack(SpearID);
    if SpearCount >= SpearAmount then
    begin
      Self.RightHand.MoveToBody(Self.Arrow, 0);
      Sleep(500);
      Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count);
      if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0);
    end else if Self.RightHand.ID = 0 then Self.Arrow.MoveToBody(Self.RightHand, 0);
  end;
 
  Sleep(500);
end;
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